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Game Review: Modern Combat 3: Fallen Nation

    Hey, gamers. As I mentioned yesterday, I bought the new game for the Padster called Modern Combat 3: Fallen Nation. This game is the third installment in the war shooter by Gameloft. It sells for a hefty $6.99 and 'weighs' a chubby 1.05 gigabytes. The first thing you think when you see the file size is wow! This game must have serious graphics or serious length. Well, it has both. It is an intense shooter that will have you talking to yourself until your wife laughs at you for getting so into it. Who cares?
     Here's the recipe. You are an American soldier. The USA has been attacked by a trio of foreign nations who have established 'beachheads' in major American cities. There are reports that there are nukes stashed in several cities. Your first mission is to go to NSA headquarters in LA. (I thought that they hung out in Washington DC or Maryland?) and retrieve important intel about where the nukes are. You are basically a small Seal team or Special Forces that go up against vastly superior forces on your own soil. Heck, the rumor is that the invaders have already set off a WMD in Chicago. LA is in rubble. You and your squad are getting a little payback. The helo insertion looks realistic.
     There are several differences I've noticed between Modern Combat 2 and this new one.
1) It is harder to advance, even with the 'Easy' level selected.
2) It is harder to see your foes. You are outside a lot and you may not know where the fire is coming from until it is too late. A more cautious approach is called for. Get behind something and kill all the soldiers by popping up and blasting. Even so, at its best, it is hard to see your enemies clearly. Even on your sighting mode they are very small.
3) Typically, you are having to work with 20 round clips instead of 30. Major disadvantage compared to MC 2. I hope that somewhere down the road I can find an AK-47 laying around.
4) You will run out of ammo on MC 3. I didn't have to worry about it on MC 2.
5) On MC 2, you had a large yellow arrow that showed you which direction to go. It was great. You could see it without looking, really. On MC 3 there is a very small, white diamond with the word 'follow' under it. So in this regard, MC 2 is much better.
6) The graphics are much better in MC 3 than they are in MC 2.
     There are 13 missions in MC 3. I am confident that there will be many hours of game play. Out of 1500 reviews on the app store, the game rates at 4.5 stars out of 5. You can have up to 12 players on multi-player at once.
    There are some people who are upset because GameLoft has in-app purchases for this game. This doesn't mean you have to buy them, because you don't. You can play through the whole single player campaign and buy nothing other than your original investment of $6.99. If you want certain weapons and other things, there is a price tag. I saw one in-app purchase that was an unbelievable $49.99. Are they crazy?
    So far I am not stuck at a point in this game. I have been killed several times by the enemy, however. I am still on Mission 1.
    The bottom line is as follows. Is this game worth $6.99? The answer is yes. Should you get it? Yes. Does it play smooth on my I-Pad 2. Yes. How many stars do I rate it? I must reserve judgement. If it pulls a 'Shadowgun', in which I can't get past a certain level, I doubt that I will give any rating at all. The bottom line is that this is a console quality game for $6.99. Now you know why Nintendo says they will lose 925 million dollars this year. Lots of their customers now buy from the app store.
    From the author's green retreat, I'm CE Wills.

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