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Uneasy Alliance: Flying Monkeys

     Hey, everyone. I am still playing a bit of March On Oz, the 99 cent game that will surely wind up being a massive hit. Things are not completely perfect in Oz, though, and I'll tell you why. I have to overcome some lifelong prejudice against Flying Monkeys. I feel the need to unburden myself to y'all (Southern for all-inclusive). When I saw the Wizard of Oz, back in the 1950's, the monkeys got on my bad side when they carried Dorothy and Toto off to the castle of the Wicked Witch of the West. To start with, who would work for someone like her? I mean, you are known by the people that you hang out with. Not only that, but they attacked my favorite guy, the Scarecrow. They took some of him and threw it over there, then they threw some over there... He later told me, in confidence, that some of his straw was placed in a barn and became ... contaminated.
    Now, after all these decades, I find myself playing a game in Oz and the Flying Monkeys are my friends and allies. During each battle I can summon the flying monkeys to the fight three times, and I  don't even have a crystal ball. Or, if the evil Nomes reach the back lines of my forces, the monkeys will automatically swoop in as they sense my distress. They fly down and swoop up the Nomes and carry them off somewhere. I don't think I want to know where they go, do you?
    A few moments ago, I was assigned the task of capturing a few Nomes for the purpose of scientific experimentation. I shudder to think about the poor devils as lab animals, but hey, they brought it on their own heads. The process of capture is interesting.
    You are given a squad of men called The Green Generals. They are pompous windbags, with big bellies. They tend to frighten and confuse the Nomes with their tall tales of things, 'back in the day'. I was asked to guest star in the game in their ranks but had another engagement. Anyway, you use these generals to sheperd the Nomes into crates. They slap the generals, which is funny, but you can place generals here and there until you force the Nomes into crates. They kick and shout but they are trapped nonetheless.
     One last thing. We saw the ax belonging to the Tin Woodsman, stuck in a stump. A squad of Winkies accosted us. They were looking for the Tin Man and were concerned because he left his ax. I mean, the dude has a thing about his ax. It is like Linus' security blanket, I guess. So now, we have the Winkies as comrades, but with the proviso that we look for the Tin Man. I wonder what the darn monkeys will want? Some sort of Wicked Witch memorabilia? For now, though, they are our friends, here on the fabled Yellow Brick Road.
     I'm CE Wills.

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