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Early Thoughts On Dead Trigger Game

    Hey, everyone. I've really been watching for the new game called Dead Trigger, since I am an aficionado of zombie killing. This game is put out by the creators of the highly successful game titled Shadowgun. In Dead Trigger, you star as a survivor of an apocalyptic event that has turned most of humanity into zombies. Wait, has this already happened in real life? Just joking.
     Birds of a feather flock together, so you start hanging out with other survivors, protecting them from the zombie hordes, since you are skilled with weapons. They send you out on dangerous missions, some of which seem a bit trivial. For instance, I got sent to find this dude's case of whiskey. This reminds me of what happened to Miller in my book called Lost Gap. You may remember that Miller's boss had designs on Miller's wife and sent him on a dangerous mission. But I digress.
     Dead trigger is not about puzzles. It is not about strategy. It is not about role playing or magic potions or cute characters. It is the bare-bones necessity of survival in a grim and foreboding world, which I am good at. There are better weapons to acquire, thank goodness, because it gets intense out there. The zombies team up and try to distract you with glowing spots on a door, like Nova. Then, as you stand stupidly tapping on the door to open it, they sneak up behind you and deliver the coup de grace. Rest assured, I will have my revenge on these perpetrators.
     You know, the story and its intense, forthright approach to gaming reminds me of my favorite (at times) game called Rage. I am more of a stinker than a thinker. What I mean is, I leave the puzzle solving to Carley. While she sits calmly playing her new favorite game called Great Solitaire, I kick zombies around. I came to rock and roll and you better be ready to do just that with Dead Trigger. There is no quarter asked nor given between me and my foes.
    The graphics of this game are excellent. If you are a parent, let me say that it is a gory game and might not be suitable for the bambinos. They claim that there is a huge amount of missions and that if it were played straight through, without stopping or failing, there would be a whopping 40 hours of game play. This means, for me, about 6 months of diversion from my life as a mild mannered writer.
    This game is only 116 MB, fairly small for a game of this nature. They must be figuring new ways to cram pixels in corners or something. If it's as lengthy as they say. Ha, ha.
    The bottom line for me is this: It's a good game at a great price of 99 cents. There are in-apps, of course, but I cannot say whether you have to have them to proceed. By the way, they start you out with an automatic weapon which is far superior to the first one which you buy. If I had it to do over, I'd keep the MP4, rather than buy the Colt 1911. Duh! What was I thinking? Good thing I am a geekosaur, rather than an actual soldier of fortune.
   This game hit the top 3 in the app store within hours after its release. No surprise there, I guess. Shadowgun has a legion of fans worldwide, many of whom will read my words. If you see me battling the zombie horde out there in the desolate buildings, give me a hand. I'll be the guy who is backed in a corner, selling his life dearly, armed with a  mere pistol.
    Adios from the author's green retreat. I'm CE Wills, zombie snack.

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