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Game Review:The Inversion Project

    Hey, everyone. Picture yourself as a macho, futuristic soldier, battling your way through a steel mill. There are unmanned drones firing at you as you kneel behind available cover. You tap a button to stand and fire. You must fire quickly because once you stand, the drones start bouncing lasers off your chiseled frame.
     In the upper left corner is a health bar. Not that kind of health bar, which one would eat. No, this shows how close you are to your demise. If you can crouch behind cover, you quickly recover you health, sort of like N.O.V.A. games.
      The most interesting part of this game, perhaps, is the Gravlink. This device enables you to skew gravity. It is certainly a hoot to see a flaming pool of metal turned on its ear and not pour all over the floor and (thankfully) yourself. In the upper right corner is a bar for your Gravlink status. It depletes as you use it but can be restored. In order to progress through the building you must tap blue tabs which show 'way points'. If one of these happens to be on the side of a wall, the Gravlink will merely flip the whole darn building, just so you can find shelter there. When I do this, it freaks me out a bit because it seems contrary to some fundamental laws of nature and ... uhhh, gravity. It is, however, undeniably cool. It wouldn't pay for me to have this toy in real life. I'd have this area looking like Bizarro World, from the old Superman comics.
     At a modest 55 MB, this is not a huge file. The graphics are exceptional. The firing controls are a little dodgy, but I never downgrade a free game. This game is the forerunner, free sample, if you will, of an upcoming console version. There are 3 levels to this one, I gather, though I am still learning the ropes.
      Speaking of learning, you can use the Gravlink to pick up heavy objects and set them down elsewhere, so that you can use them for cover. They must be glowing blue, or red, at the time. I dropped mine and it blew up. So, the next time I just shot it, and it blew up. And you wonder why I am stuck on most of my shooter games? The red or blue color of an object controls whether you treat it as High Gravity or Low Gravity with your Gravlink. As I mentioned, I am still learning to use this part of the game.
     I am on vacation this week, which is good. I will probably blog quite a bit, unless I get on a sweet run with a game or write some. Today I painted one side of my house in the valley. Yesterday, I worked on the brakes on my lawn mower. This is a vacation, right?
     From the author's green retreat, I'm CE Wills.

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