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Killing the Monster In Shardlands

    Hey, everyone. This morning I bought a new game called Shardlands. It is on sale for 99 cents. Carley was watching me play it tonight and she decided that it was a puzzle, rather than an adventure game, so she downloaded it as well. This was odd because we were both playing the same game. I like this game. Why? Well, here's the recipe.
     To start with, the graphics are beautiful and colorful. it sets a mellow pace, without appreciable pressure. Thirdly, it is fun and you can play it without getting aggravated. Besides, it has a quest, goals and achievements, and is always changing. It reminds me somewhat of Bastion, but is not as complicated.
    It seems that you are a traveler of strange dimensions. You are in search of orbs of light, with a buddy that is named Spirit. These orbs are in some of the darnest places. For instance, some of them are guarded by blue monsters that pace back and forth, back and forth, on their faithful path. You can catch their back turned and sneak in and grab the orbs. I hope their boss, (whoever that may be) doesn't get too mad at them. Once this evening, I had a fun time with one of the aggressive oafs. In this particular level, there are bridges made of blue light. They can be turned on and off by consoles placed strategically around the area. I waited until the big dude was walking on the bridge and shut the power off. He went tumbling into the darkness of time and space, to fall through all eternity. Bummer. For him.
     In the game, there are platforms that can slide from side to side or back and forth. This will allow you to gain access to those remote pieces of rock which contain orbs or shards. Shards grant you cool powers, like being able to move platforms.
      There is a central area called The Hub. I would compare it to a galactic railway station. It has a bunch of portals lined up. They take you to different worlds. They have descriptive names. I started with the one on the far right, so I wouldn't get confused. Then I started working my way to the left. The one I just finished was called Scorch, because you have to time the fires as they go on and off, so that you may pass safely. Reminded me of Nova 3.
    Hey! I almost forgot to tell you about the beacons. There are these towers that emit a blue light. If you are inside the light you are being energized and protected. If a monster approaches one and touches the light he dies. Cool, huh? As I type this, I am on a level where balls of fire move back and forth across my path. This level has elevators which have controls at several levels, like elevators on our planet. Of course, our elevators don't have balls of fire zipping past. Ha, ha.
     In summation, this game is certainly worth a dollar and I recommend it. Good night.
     I'm CE Wills.
    

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