Hey, everyone. Carley doesn't appreciate it if I just talk about action games, so here is a post about a new puzzle game that she really likes. You long-time readers know that I would rather watch paint dry than do puzzles, but here goes.
To start with, there are over 100 levels for 99 cents. That is a good thing. Secondly, there are no guns. That's a bad thing. Thirdly, there are easy puzzles to start. That's a good thing. Harder puzzles later. Bad thing.
Before you is a grid. On the grid are balls. You can slide each ball only once. When you slide it, it reduces in size to indicate that it is out of play. You can slide another ball against it... and indeed, when you slide a ball it must contact another ball. When three or more balls touch they disappear. The object of the game is to get rid of all the balls and leave none. Anything less is considered a failure, which hurts my feelings. If you fail, you can not pull a sword and hack and slash, nor can you ogle some scantily clad cartoon princess. That's the tragedy of this offering.
After a few puzzles, there are different colors of balls involved. You must match 'like' colors on the grid.
The graphics won't knock your socks off. I mean, there is just so much you can do with a ball and a grid. When I said this to Carley, she said "You don't have to have great graphics. You are playing a game, not watching a movie clip like on your war games. You must use your brain."
Let me say that Carley really likes this game. She finds it difficult now and is searching for the button that gives you the 'easy' level, which the developers mention on the store. I was just having fun about the game. I just don't like puzzles and should have let Carley write this. Just now, I shouted at her as she was in the other room.
"Hey, are there no power-ups with that game that will explode the balls and clear the screen?" I heard a long sigh from the living room. I took that for a negative.
Here's the bottom line. If you like puzzles, you'll no doubt like this game. She has played it for a few hours now and is talking to herself as she does so. This is always a good sign. They should take her to their lab, put her in a closed room and watch her play proposed games. As they watch through the one-way glass, they'd be saying, "She's talking to herself and frowning! What does that mean?" The other guy, the one in the lab coat, would say excitedly, "It means the game will be a hit with puzzlers, you fool! We have a winner!"
From the puzzler's green retreat, (Not) I'm CE Wills.
To start with, there are over 100 levels for 99 cents. That is a good thing. Secondly, there are no guns. That's a bad thing. Thirdly, there are easy puzzles to start. That's a good thing. Harder puzzles later. Bad thing.
Before you is a grid. On the grid are balls. You can slide each ball only once. When you slide it, it reduces in size to indicate that it is out of play. You can slide another ball against it... and indeed, when you slide a ball it must contact another ball. When three or more balls touch they disappear. The object of the game is to get rid of all the balls and leave none. Anything less is considered a failure, which hurts my feelings. If you fail, you can not pull a sword and hack and slash, nor can you ogle some scantily clad cartoon princess. That's the tragedy of this offering.
After a few puzzles, there are different colors of balls involved. You must match 'like' colors on the grid.
The graphics won't knock your socks off. I mean, there is just so much you can do with a ball and a grid. When I said this to Carley, she said "You don't have to have great graphics. You are playing a game, not watching a movie clip like on your war games. You must use your brain."
Let me say that Carley really likes this game. She finds it difficult now and is searching for the button that gives you the 'easy' level, which the developers mention on the store. I was just having fun about the game. I just don't like puzzles and should have let Carley write this. Just now, I shouted at her as she was in the other room.
"Hey, are there no power-ups with that game that will explode the balls and clear the screen?" I heard a long sigh from the living room. I took that for a negative.
Here's the bottom line. If you like puzzles, you'll no doubt like this game. She has played it for a few hours now and is talking to herself as she does so. This is always a good sign. They should take her to their lab, put her in a closed room and watch her play proposed games. As they watch through the one-way glass, they'd be saying, "She's talking to herself and frowning! What does that mean?" The other guy, the one in the lab coat, would say excitedly, "It means the game will be a hit with puzzlers, you fool! We have a winner!"
From the puzzler's green retreat, (Not) I'm CE Wills.
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