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Mass Effect Infiltrator Update

    Hey, everyone. earlier in the evening, I started to post a blog that suggested you refrain from buying this game. I was stuck on the second level and it was extremely tough. I was having a hard time getting used to the controls and developing a strategy. For sure, you need to ignore the instructions when they try to get you to jump from behind cover. This will get you killed and you have to start the level over, yet again. I do not exaggerate when I say I played the Ice Giant level 30-40 times before I beat it. When I finally beat it and moved on, I was transported to a mother ship and was on my way to see the nice-sounding Inalli, only to see armed interlopers on our huge vessel. So I got into a pitched battle with these rogues while listening to a propaganda recording of our fearless leader. One suggestion for EA Games, please give us the ability to mute that guy's B.S. without muting the musical sound of our gunfire.
     The credits (in-game currency) come fairly slowly for a game that cost a significant $6.99. I almost never spend any more for a game that is in their price range and I don't plan on it here. The good news is that I have scraped together enough credits to upgrade my assault rifle and shotgun. Now I am a lean, mean fighting machine. I have learned that the cloaking device is super-helpful. When you're in a jam, become invisible, switch to shotgun and run up close to a bad guy. Then perforate his bod. Much like Shadowgun in every way, you must stay under cover a good deal, picking your spots for aggressiveness. Ignore their style point gab unless you are a much more skilled gamer than I. The main thing is to survive and advance long enough to get some enjoyment and actual play time out of a premium game. And make no mistake, this is a premium game. I particularly like the level of detail. For instance, in Inalli's lab, there is a huge, green arm on an exam table. It is evidently part of a monster from a remote planet. There is a schematic of the beast nearby, showing that someone had been busy with the experiment before the invaders came.
    Let's talk about getting past the sticking point in the early going. The point that almost made me delete the !*** thing.
    Run to cover and duck down. This ducking should be done automatically but sometimes you'll have to swipe down or back off and re-approach.  Once under cover, try this. At the upper left, tap an icon that is lit up. Hold it down and slide your finger to another lit icon. This will cause your guy to throw an Ion Grenade and blast the chosen adversary into the air. Quickly tap him again and your guy will shoot him, thus applying the coup de gras. It is very cool-looking, I assure you. Duck down again and repeat this maneuver when the ability has re-charged. Or, tap your cloaking icon on the lower right while you run to a cover that is close enough to light up the blue target on your nearest foe. Be advised that your rifle has a longer range than your shotgun. You can change the weapon on your upper right by the same tap, slide and tap selection process. Don't get cocky after beating the first wave. Advance cautiously and keep your cover or you'll have it to do all over again.And again...and again.
    I find it distressing that a game outfit of EA Games caliber failed to give options for difficulty. There is only one choice of difficulty...no choice. At any rate, I wanted to let you know that this game is well worth the money, thus far. Great graphics and fun game play, I can vouch for. If you liked Shadowgun, you'll like this one; at least I think you will. Have a nice day.
    From your friendly Cerberus agent, I'm CE Wills.
P.S. Wasn't Cerberus the name of a fierce 2-headed dog in Greek mythology? Whatever.

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