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The Stark Hallway (Mass Effect Infiltrator)

    Hey, everyone. I am still playing the game called Mass Effect Infiltrator. I have had a good time with it and am just now at the half way point in the game.
     You know, a lot of the space shooter games have assault rifles and shotguns, which is fine. This game allows you to use some other excellent weapons, as well. To be honest, it is cool to have a bunch of Biotic weapons. Just tonight, I scrounged enough dinero to buy a pull biotic. This high tech weapon helps you drag the enemy out from behind cover. It picks the dude off the ground and levitates him in your direction. Then you can shoot him with your more conventional weapons.
     The Leash biotic enables the player to attach a crackling, electric tether to an enemy. This is like a Taser that sucks the life out of him and then casts him aside in a broken heap. These futuristic weapons certainly add to the fun when you are in a pitched battle and you are so upset that you can't find your butt with both hands. (This is a Southern term for a general feeling of incompetence.)
      Oh, I almost forgot. The hallway. I entered this hallway with a minimum of dread because I had just escaped from a tough battle and expected a breather. The bad thing was, there was nothing to crouch behind and I was attacked by a group of soldiers. The first was one of those guys with the full-body blast shield. (Before I forget, you can actually kill those dudes with a shotgun after 3 blasts. I thought they were impervious.) I started killing this guy by turning invisible, running behind him and shooting him. Immediately, 3 or 4 other warriors emerge from doors and attack, including another shield person.
    After numerous failures without getting past this level, I finally went to You Tube and typed in a search for Mass Effect Infiltrator Walkthrough. I found one that had each level's Gameplay listed and I chose Level 4, X-Wing. I watched this video several times and noticed a few things they were doing differently. It took about a dozen more attempts with this info to actually move on to the next level. The important thing is that I am not irrevocably stuck and don't feel cheated out of half my game, like on some other games.
    I feel like these folks have really given some thought and creativity to this game. I like it a lot. I played it for several hours last night, which is unusual for me. I still haven't found Inalli, my love interest, and some of the enemies are mocking me about not being able to save her. I'm fairly mad about that. They are sending slaves at me, lately. They are slender, (slaves probably don't eat that well) and are not too hard to dispose of. It makes me feel a little guilty to kill them, because you know that the poor creatures are being forced into the battle by the cowards that 'own' them. But, I had to put them down.'Sigh'.
Hey, what is up with the deal where you must choose between treating your captives as a Paragon or Rebel. If you show mercy to one and let them go, will you get some sort of reward later? Will that same guy bring you some ammo at a critical juncture? I have been alternating between mercy and ruthlessness. It adds yet another fun element, along with a bit of mystery, to this entertaining game.
       By the way, there are some huge freaks that tower over me. They like to rush you and pound you with their fists or clubs. It is really an intense feeling when they close with you and I recommend staying at a distance and using your array of cool, high-tech weapons to kill these bad guys. Perhaps by doing so, you can bring these scum to justice and avenge your woman. Also, if you can gain style points for the way you fight, you will get more credits to buy stuff. Change weapons often, for instance, and you will be rewarded.
   From the battleland, I'm CE Wills.

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