Skip to main content

The Stark Hallway (Mass Effect Infiltrator)

    Hey, everyone. I am still playing the game called Mass Effect Infiltrator. I have had a good time with it and am just now at the half way point in the game.
     You know, a lot of the space shooter games have assault rifles and shotguns, which is fine. This game allows you to use some other excellent weapons, as well. To be honest, it is cool to have a bunch of Biotic weapons. Just tonight, I scrounged enough dinero to buy a pull biotic. This high tech weapon helps you drag the enemy out from behind cover. It picks the dude off the ground and levitates him in your direction. Then you can shoot him with your more conventional weapons.
     The Leash biotic enables the player to attach a crackling, electric tether to an enemy. This is like a Taser that sucks the life out of him and then casts him aside in a broken heap. These futuristic weapons certainly add to the fun when you are in a pitched battle and you are so upset that you can't find your butt with both hands. (This is a Southern term for a general feeling of incompetence.)
      Oh, I almost forgot. The hallway. I entered this hallway with a minimum of dread because I had just escaped from a tough battle and expected a breather. The bad thing was, there was nothing to crouch behind and I was attacked by a group of soldiers. The first was one of those guys with the full-body blast shield. (Before I forget, you can actually kill those dudes with a shotgun after 3 blasts. I thought they were impervious.) I started killing this guy by turning invisible, running behind him and shooting him. Immediately, 3 or 4 other warriors emerge from doors and attack, including another shield person.
    After numerous failures without getting past this level, I finally went to You Tube and typed in a search for Mass Effect Infiltrator Walkthrough. I found one that had each level's Gameplay listed and I chose Level 4, X-Wing. I watched this video several times and noticed a few things they were doing differently. It took about a dozen more attempts with this info to actually move on to the next level. The important thing is that I am not irrevocably stuck and don't feel cheated out of half my game, like on some other games.
    I feel like these folks have really given some thought and creativity to this game. I like it a lot. I played it for several hours last night, which is unusual for me. I still haven't found Inalli, my love interest, and some of the enemies are mocking me about not being able to save her. I'm fairly mad about that. They are sending slaves at me, lately. They are slender, (slaves probably don't eat that well) and are not too hard to dispose of. It makes me feel a little guilty to kill them, because you know that the poor creatures are being forced into the battle by the cowards that 'own' them. But, I had to put them down.'Sigh'.
Hey, what is up with the deal where you must choose between treating your captives as a Paragon or Rebel. If you show mercy to one and let them go, will you get some sort of reward later? Will that same guy bring you some ammo at a critical juncture? I have been alternating between mercy and ruthlessness. It adds yet another fun element, along with a bit of mystery, to this entertaining game.
       By the way, there are some huge freaks that tower over me. They like to rush you and pound you with their fists or clubs. It is really an intense feeling when they close with you and I recommend staying at a distance and using your array of cool, high-tech weapons to kill these bad guys. Perhaps by doing so, you can bring these scum to justice and avenge your woman. Also, if you can gain style points for the way you fight, you will get more credits to buy stuff. Change weapons often, for instance, and you will be rewarded.
   From the battleland, I'm CE Wills.

Comments

Popular posts from this blog

Dr. Simon's Exoskeleton (Shadowgun)

    Hey, everyone. Nice to be back with you after a tough, hectic week. We have had some snow, sleet, fog, drizzle, torrential rain and flooding this week.      I'd like to talk, yet again, about Shadowgun , the shooter game for I-Padster. I was much further along than what I thought when I posted about some of the battles yet to be faced for those of you who had just killed the Driller. The fact is that I am on the last level. This level has Dr. Simon, the resident evil nutcase, inhabiting a monstrous, powerful robot. His brain resides in a bubble on top, much like a cherry on a hot fudge Sunday. (Yes, I am still on my eating binge) It is a tremendous fight because you not only have to kill this huge semi-person, but there are a bunch of mutant guards, flying drones etc. to deal with at the same time. I had played the darn level about thirty times and decided to check out someone else's battle. So I went to You-Tube and typed in, Dr. Simon Exoskelet...

To Kill A Lobster (Shadowgun)

    Hey, everyone. I had not planned on posting tonight but I have to make something right. I gave Shadowgun a good review last night but I didn't do it justice. Tonight I got past the vicious Cyber Lobster and went on to play a lot more. This is a terrific game! Last night I would have rated it 4 stars out of 5. Tonight I give it 5 stars out of 5. By the way, here's a spoiler alert. If you don't want to know how to kill the lobster, don't read any further. I say this because I had several people come to the blog that were looking for the silver bullet ( figure of speech from old Dracula movies, not literal weapon for lobster) to kill this behemoth.      When the monster appears, he starts firing missiles at you out of his mechanical mouth. Don't run and hide behind a barrier. Get close to him and run back and forth, dodging missiles until you can blast the lime colored ball of light that appears periodically over his head. I suspect that this is hi...

Shadowgun: Killing The Windbreaker

    Hey, everyone. I thought it might be a good time for a bit of an update on the riveting game called Shadowgun. Consider this your spoiler alert and tune out if you want to.     Once you get past the dreaded Driller, things get better but you are certainly not out of the woods. You will want to make sure you keep a full clip in your gun as you stroll through the realm of the evil and crazy Dr. Simon. But hey, you're John Slade, the Shadowgun, and wherever you set your foot is the place to which your authority extends.      I love the way that some of the barriers disintegrate under the impact of bullets. I didn't learn this at my mother's knee but I darn sure know it now. I have learned that there are certain places it is good to plan on using the rocket launcher. Keep your stock of those filled. There are these transporter guys who are aggressive punks. The only way they respect you is if you kill them, so that's the way I roll. As...